Same Sky
All Worlds Share the Same Sky…

IGN’s Smash It Up! Volume 2

While I was a bit late on the last volume, this one is brand new, featuring hopeful villains–some likely, others not so much.



First Appearance: Soul Calibur, Arcade, 1998
Crossed Over: Soul Calibur II, GameCube, 2003

The storyline of the Soul Calibur games is a complex one, full of twists, turns and altered characters – and Nightmare is at the center of it all. Appearing as a possessed, demonic knight in armor, Nightmare was originally the human fighter Siegfried before being overcome by the power of the Soul Edge. He wields the Edge (his massive blade with a freakish embedded eye) now in battle, and is one of Soul Calibur II’s heavyweight fighters – though his moveset and abilities have been changed in subsequent games. The Smash Bros. series could use more hefty brawlers to round out the weight class previously defined by Donkey Kong and Bowser, but Nightmare might be too extreme. Brawl is making each of its included mascots a bit more mature, but probably not mature enough that this devilish warrior would fit in – Soul Calibur characters probably aren’t a good choice for a cross-over after all.

So Nightmare’s too intense a selection for the playable lineup of Brawl. Does that disqualify all dark and evil characters? Certainly not. The idea of the third Smash Bros. title offering up more dastardly, villainous characters is a good one, as there are far too many goodie-two-shoes heroes fighting it out already without any real bad guys to face off against. So this week we’ll run with that theme, picking five characters from Nintendo’s rogues gallery of diabolical villains.


King Dedede

First Appearance: Kirby’s Dream Land, Game Boy, 1992
Terrorizes: Kirby, The Citizens of Planet Popstar

Few fans realize how close this plump and pudgy penguin has come to playability in the past. King Dedede is the classic recurring villain of the Kirby franchise, and he was created by Masahiro Sakurai – the man who is now the game director for Super Smash Bros. Brawl. Because of the close ties and shared creative leadership between the Kirby and Smash brands, the hammer-wielding, wacky monarch of the Dream Land kingdom was actually a part of the planned design for Smash Bros. from the very beginning, and he could have shown up as early as the original Super Smash Bros. on the Nintendo 64. Sakurai held him back, though, in both that game and in Melee – but his time might have come now. With the confirmation of fellow Kirby universe character Metaknight as a playable newcomer, Masahiro seems to have finally decided that it’s OK to include more of his own in-house mascots.


First Appearance:
Super Mario Bros. 2, NES, 1988
Terrorizes: Mario, Luigi, Princess Peach and Toad

Another regal, rotund royalty, Wart declared himself the frog prince of the land of Sub-Con in Super Mario Bros. 2. He’s definitely the least likely of any of our choices this week, but that’s a shame – because he’s been craving vengeance against Mario and his friends for almost 20 years now. The ending credits sequence of SMB2 showed him laughing sneakily, no doubt plotting a counter-attack against the plumber after being forcibly dethroned, but nothing has ever come of that subtle, suggestive hint. Wart’s been sidelined ever since, reappearing again most recently in the 2001 GBA re-release, Super Mario Advance, but being defeated there in just the same way as before. Everyone else on this list has a greater likelihood of making the cut, but no one deserves the opportunity to get his revenge more than this ample-bodied amphibian.


First Appearance: The Legend of Zelda: Ocarina of Time, Nintendo 64, 1998
Terrorizes: Link and Zelda, The Kingdom of Hyrule

Link has been fighting back against the evil forces of Ganon since 1987, but it wasn’t until just nine years ago that the pig-man wizard first appeared in a more human form. Ganondorf is the seemingly unkillable central villain of the Legend of Zelda series, and Nintendo has few characters more iconically evil than him – it makes sense, then, that he was made a playable fighter in the last Smash Bros. game, Super Smash Bros. Melee. What didn’t make sense was his moveset. Ganondorf arrived in Melee as a clone character, copycatting the fighting style of F-Zero’s Captain Falcon. It was ridiculous, and it undermined the Triforce tyrant’s potential to be truly unique. He can reclaim that potential in Brawl with his own, uncopied moveset, and that’s why we’ve included him in the list this week. And with the confirmed reveal of Link and Zelda updated into their more current Twilight Princess forms, it seems like a sure thing that this King of Evil would get the same treatment too.


First Appearance: Metroid, NES, 1987
Terrorizes: Samus Aran, The Galactic Federation, Baby Metroids

A standard, recurring boss character in almost every Metroid game, the gargoylish dragon alien Ridley is Samus Aran’s arch-nemesis. He’s been rumored to appeared in Smash Bros. for a long time, as strong evidence suggested that he might fly onto the battlefield six years ago for Super Smash Bros. Melee – that didn’t come to pass, though, and he remained solely a part of that game’s opening cinematic. Could Brawl be his time to debut? It’s certainly possible, as the Metroid franchise could use more diverse representation – currently, only Samus herself fights under that series banner, though both in her Power Suit and out of it. And a recent update to the developer’s blog at gives this creature even more credibility – his boss battle music has been confirmed to appear in the game, in remixed form.

Eggplant Wizard

First Appearance: Kid Icarus, NES, 1987
Terrorizes: Pit, Palutena and all of Angel Land

Let’s end on a more investigative note this week, with the suggestion of the most popular, most cunning enemy character to come out of the Kid Icarus series – the Eggplant Wizard. This vegetarian magician is the definitive choice to serve as a potential arch-nemesis for Brawl’s most recognized newcomer, Pit, and has a history that might support such an appearance – he starred as a regular villain in the Nintendo cross-over cartoon series, Captain N, and is still known to the minds of Nintendo’s developers. Check out this exchange in an interview that our own Matt Casamassina conducted with none other than Shigeru Miyamoto, back in 2005:

IGNcube: Will you make Kid Icarus for Revolution?

Shigeru Miyamoto: Well, I’m actually working really closely right now with the director of the [original] game. Now, whether or not when we get the Revolution all set up and everything is finalized, well who knows? That might be one of those characters where everybody says, “Hey, with the way our console is designed, that would be a perfect match.” My question to you is, if we made this game would you buy it?

IGNcube: Absolutely.

Shigeru Miyamoto: Well, we obviously can’t ignore that. Okay, we’ll get the Eggplant Wizard coming back.

If Shiggy still remembers him after all these years, that’s got to be a good sign – and another would be that we’ve already seen two different Kid Icarus levels revealed in the Brawl trailers so far. Could Pit call the cloud stage home, while Eggy here dwells in the Atlas-inspired underground dungeon? We can only hope – we’d love to attack our friends with his vegetable scepter, encasing their heads in attack-neutralizing eggplants.


Definitely some odd choices, there. Don’t know what to say except that Ganondorf is definitely in and I look forward to his new moves, and DeDeDe is rather likely, too.


One Response to “IGN’s Smash It Up! Volume 2”

  1. Put more Info about Wart 😀

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